Angelina Builes

Gameplay & live-ops engineer · Roblox (Luau) · UEFN/Verse · Unity/C# · QA lead

Medellín, Colombia · Remote (UTC-5, full overlap with US Eastern Time) · Spanish (native) & English (professional)

I build the live systems a game runs on once it’s public — economy, gacha, purchases, progression and save data — and I take them from spec to release. Publishing my own titles since 2019 and building client work on Roblox, UEFN and Unity since 2022, usually as part of a small team. Co-founder of Dragonark Studios, where I lead development and QA.

Systems I have shipped

Live-ops systems F2P economy design Roblox / Luau UEFN / Verse Unity / C# Unreal Engine Analytics & FTUE VR / AR Game QA Git / GitHub Jira Agile / Scrum

Selected Work

Eight projects, and exactly what I built in each one.

World Cup TGC

Live on Roblox · Sunset Games Studio · 2026

Role

Roblox developer (Luau) — server-side systems

Built

A full live-ops layer for a football card-collecting game: coin economy with sources/sinks analytics, pack gacha with pity counters, in-game purchases with receipt idempotency, album pass, daily rewards, idle and offline income with AFK caps, cosmetics, badges and referrals — plus a multi-phase onboarding tutorial with funnel metrics.

RobloxLuauDataStoreLive-ops
Play it on Roblox →

Trident X Jungle

UEFN · worldwide brand event for Trident (Mondelez)

Role

Lead developer & level designer — also led QA

Built

A custom Fortnite island with four interconnected minigames — a time-trial race, an escape room, parkour challenges and a final boss battle against a mad scientist and his minions — tying mechanics and progression to the narrative goal of recovering the Formula X. I ran the full development and level design, then led the testing that kept the island stable through a worldwide event.

UEFNVerseLevel designQA
Watch the video →

Planeta Titán

Roblox island · Colanta brand experience · 2026

Role

Sole developer

Built

28 gameplay services on my own: physics platforms, geysers, snowballs, a hammer mechanic, deep snow, checkpoints, progression, leaderboards and anti-exploit protection — plus the shared service framework behind the wider multi-place experience, with place-to-place travel, cinematics and a dialogue system. Written in typed Luau with object pooling and safe shutdown saves.

RobloxLuau (strict)Gameplay systems

Fortnite Creative brand islands — QA lead

UEFN · Domino’s, The General, Twitch, Hasbro, Mattel, Bandai Namco, TurboTax

Role

QA lead & consultant

Built

Test plans and quality gates for live branded islands: Domino’s Red vs Blue (team deathmatch with restaurant capture, power-ups, progression and achievements), Road Test Royale for The General (timing and penalty systems, three locations, vehicle unlocks), and The Glitch Zone Wars for Twitch (16-player squads, objective rounds, random weapon balance, XP and server stability). Functional, balance and stability testing, plus two-stage fix verification before every client delivery.

UEFNTest plansLive sessionsBrand compliance
See an island →

Rooftop Visa

VRChat · virtual venue for Visa events and product launches

Role

Developer & QA lead

Built

An immersive virtual space for Visa to host live events: I optimized the 3D assets and scene performance, refined the interactive systems, and ran the testing that kept the venue stable and smooth with an audience inside it.

VRChatUnityOptimizationQA
Watch the video →

Ecovilla 4D

Multi-platform XR ecosystem · sustainable housing · with Ecopetrol & UPB

Role

Developer

Built

Several interconnected experiences around one sustainable house of the future: web-based augmented reality opened from a QR code with no app download, two VR applications (full-scale house exploration and guided meditation), an interactive web journey with minigames, and a tablet app with 3D visualization and real-time effects. I also helped integrate an AI chatbot on the OpenAI API to answer visitors’ questions.

UnityWebARVROpenAI API
Watch the video →

Baby Fresh — Sueños de Colores

Physical-digital installation · live exhibition

Role

Developer — physical-to-digital systems

Built

Children coloured a paper bear, placed it into a playful “oven” installation, and watched their own drawing come alive in a shared virtual world on a big screen. I built the systems connecting the physical interaction to the real-time digital result, making sure the translation was faithful and the whole thing stayed stable in front of a live audience of small children.

UnityReal-timeInstallation
Watch the video →

Own games — Bubble Hero & earlier titles

Own IP · Android, Steam & itch.io · Top 6 at Global Game Jam UPB Medellín

Role

Co-creator — gameplay & QA

Built

Gameplay systems, progression and difficulty balance for Bubble Hero, a wave-survival game taken from a 48-hour jam build to a public release. Before that I self-published two commercial Android titles, SodaRocket Challenge (2019) and Myth Pets (2020), handling design, development, testing and store release on my own — and I keep working on original IP such as the roguelite Chrono Leaf.

Unity / C#AndroidSteam

Open to work

I am available for full-time roles and contract work, remote or on-site in Medellín. Game development, QA, live-ops systems or technical roles bridging art and code.